The new "rule" is not something I have to personally enforce. I'm going to build it into the software, and it will enforce itself. This will also stop other people from flipping out when drunk or whatever, and filling the front page with spam. That doesn't happen often, but when it does, it's a pain in the ass to clean up. So this isn't just for desertrunner.

It will also lay the groundwork for preventing anyone from dominating the forum, whether on purpose or accidentally.

I know that BCR thinks 10 desertrunner posts per day is excessive, but I don't think the number of posts is really the issue here. It's that you scroll down the front page and see his threads over and over, whereas nobody else has such a presence here.

I don't think this modification will impact any normal poster. For example, sonatine starts a number of threads (most of them good), but I don't recall the last time I've seen 8 of his on the front page. If, for whatever reason, this starts to impact normal forum operation, I can make tweaks or changes to where it doesn't. This is my mod, so it's easy to quickly change around until we find the sweet spot. But I don't even think that will be necessary.

Remember the thread bumping restrictions I wrote into the software back in June? Some complained at the time, but it's worked great. Nobody has found themselves restricted from legitimately bumping threads, while at the same time those who over-bump find themselves unable to keep doing so.

I believe that, between the June modification and the one coming up this week, I will have found the perfect middle ground between banning desertrunner and letting him dominate the forum.

If it still appears desertrunner is dominating the forum after this change, then I will seriously consider just banning him, or keeping him to a super-low restriction like 2 posts per day.



Finally, for those wondering why I would put in such effort over this, I don't mind these little programming projects. I enjoy these little programming challenges. I'm not exactly creating anything advanced or difficult, but I find it fun to dig into the software and find the most efficient and robust way to write these little mods. It's kinda like the guys who buy an old car with mechanical issues, just for the fun of fixing it.